{"id":356,"date":"2007-01-04T22:34:20","date_gmt":"2007-01-05T00:34:20","guid":{"rendered":"http:\/\/www.neyestrabelli.com\/blog\/?p=4"},"modified":"2007-01-04T22:34:20","modified_gmt":"2007-01-05T00:34:20","slug":"tutorial-popcap-parte-1-configurando-o-ambiente","status":"publish","type":"post","link":"https:\/\/www.neyestrabelli.com\/blog\/2007\/01\/04\/tutorial-popcap-parte-1-configurando-o-ambiente\/","title":{"rendered":"Tutorial PopCap &#8211; Parte 1 &#8211; Configurando o Ambiente"},"content":{"rendered":"<p>Para come\u00e7ar o desenvolvimento de jogos voc\u00ea ir\u00e1 precisar de:<\/p>\n<ul>\n<li>Visual Studio C++ Express, 2003 ou 2005<\/li>\n<li>FrameWork PopCap<\/li>\n<li>DirectX SDK Summer<\/li>\n<li>Uma id\u00e9ia de jogo<\/li>\n<\/ul>\n<p><!--more--><\/p>\n<p>Caso voc\u00ea queira fazer o download da configura\u00e7\u00e3o utilizando o Rational Rose + Visual C++ 6.<br \/>\nDownload Aqui<\/p>\n<p><strong>Passo 1<\/strong><\/p>\n<p>Fa\u00e7a o download do FrameWork da PopCap<\/p>\n<p>Extrai-o no diret\u00f3rio <strong>C:<\/strong><\/p>\n<p>Obs.: \u00c9 Necess\u00e1rio efetuar o cadastro.<\/p>\n<h4>Passo 2<\/h4>\n<p>Crie um novo projeto Win32 Aplicattion<br \/>\n<a href=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap1.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap1.jpg\" alt=\"Projeto PopCap\" width=\"361\" height=\"205\" align=\"middle\" \/><\/a><\/p>\n<h4>Passo 3<\/h4>\n<p><a href=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap2.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap2.jpg\" alt=\"Projeto PopCap\" width=\"176\" height=\"303\" align=\"middle\" \/><\/a><\/p>\n<p>Adicione o projeto do FrameWork Popcap<\/p>\n<p><strong>File -&gt; Add&#8230; -&gt; Existing Project&#8230;<\/strong><br \/>\nV\u00e1 at\u00e9 o diret\u00f3rio onde voc\u00ea descompactou<\/p>\n<p>E selecione o projeto da PopCap :<br \/>\n<strong>C:\\PopCapFrameWork\/sexyappframework\/SexyAppBase.vcproj<\/strong><\/p>\n<h4>Passo 4<\/h4>\n<p>Agora vamos adicionar as dependencias para o projeto:<\/p>\n<p><a href=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap3.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap3.jpg\" alt=\"Adicionando dependencias\" width=\"351\" height=\"85\" align=\"middle\" \/><\/a><\/p>\n<ul>\n<li>Clique com o bot\u00e3o direito no projeto e selecione <strong>Propriedades<\/strong>.<\/li>\n<li>Mude a <strong>&#8220;Configuration<\/strong> para <strong>&#8220;All Configurations&#8221;<\/strong><\/li>\n<li>V\u00e1 em Linker -&gt; Input -&gt; Additional Dependencies add:\n<ul>\n<li>winmm.lib<\/li>\n<li>wsock32.lib<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>Passo 5<\/h4>\n<p>Adicione o path de include do FrameWork PopCap:<\/p>\n<p><a href=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap4.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap4.jpg\" alt=\"Adicionando include PopCap\" width=\"390\" height=\"61\" align=\"middle\" \/><\/a><br \/>\n<strong>C++ -&gt; General -&gt; Additional Include Directories<\/strong><br \/>\nAdicione o Path do FrameWork PopCap.<\/p>\n<h4>Passo 6<\/h4>\n<p>Adicione o include do DirectX<\/p>\n<p><a href=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap5.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap5.jpg\" alt=\"Adicionando include DirectX\" width=\"394\" height=\"202\" align=\"middle\" \/><\/a><br \/>\nV\u00e1 em:<\/p>\n<ul>\n<li><strong>Select Tools -&gt; Options&#8230;<\/strong><\/li>\n<li>V\u00e1 em <strong>Projects and Solutions -&gt; VC++ Directories<\/strong><\/li>\n<li>Adicione o path de includes do SDK do DirectX<\/li>\n<li>Adicione o path das librarys (lib) do SDK do DirectX<\/li>\n<\/ul>\n<h4>Passo 7<\/h4>\n<p>Pronto agora basta criar seu jogo, com esta configura\u00e7\u00e3o e utilizando o main.cpp como na<br \/>\nfigura j\u00e1 \u00e9 poss\u00edvel ver um splash preto da PopCap<\/p>\n<p><a href=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap6.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamecultura.com.br\/images\/stories\/neiestrabelli\/popcap6.jpg\" alt=\"main padrao popcap\" width=\"317\" height=\"44\" align=\"middle\" \/><\/a><br \/>\nN\u00e3o se esque\u00e7a de adicionar o include &#8220;SexyAppBase.h&#8221; e do namespace Sexy<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Para come\u00e7ar o desenvolvimento de jogos voc\u00ea ir\u00e1 precisar de: Visual Studio C++ Express, 2003 ou 2005 FrameWork PopCap DirectX SDK Summer Uma id\u00e9ia de jogo<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[124],"class_list":["post-356","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-popcap-games"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.neyestrabelli.com\/blog\/wp-json\/wp\/v2\/posts\/356","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.neyestrabelli.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.neyestrabelli.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.neyestrabelli.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.neyestrabelli.com\/blog\/wp-json\/wp\/v2\/comments?post=356"}],"version-history":[{"count":0,"href":"https:\/\/www.neyestrabelli.com\/blog\/wp-json\/wp\/v2\/posts\/356\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.neyestrabelli.com\/blog\/wp-json\/wp\/v2\/media?parent=356"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.neyestrabelli.com\/blog\/wp-json\/wp\/v2\/categories?post=356"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.neyestrabelli.com\/blog\/wp-json\/wp\/v2\/tags?post=356"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}